Supreme Ruler 2020 is the latest in the Supreme Ruler series by the Battle Goat Studios makers of another world-spanning strategy game; Europa Universalis. The basic premise of the game is that the player becomes the leader of any nation on Earth, from Argentina to Zimbabwe, and makes decisions that will lead the nation through a global economic crisis. Read More.
I'm sure you're all familiar with the guitar hero formula by now. Even if you don't own a copy yourself, Guitar Hero and its progeny, Rock Band, have so permeated the social consciousness that nearly everyone at one point or another has strummed that plastic guitar. Read More.
If real time strategy games are your type, then you'll fall madly in love with and proceed to stalk Project Aftermath. As a game it has all the little UI touches that make good RTS an anal-retentive's dream - and since us obsessive-compulsives usually derive such little pleasure from our tendencies, it's nice to have one place where it really works for us. Read More.
With the Naruto fans that I have met in my travels, I have learned one thing about the anime series: their fans hated the fillers at the tail end of the Part I saga. By the 30th episode of non-manga materials, they were almost ready to stop watching. Well, actually they would just continue watching it and posting their hatred of it on forums, but it was like clockwork. Read More.
It's a little tough to characterize Mount & Blade. It's an RPG with a bit of tactical warfare thrown in, emphasis on the tactical. It's like a real-time strategy game told from the point of view of one of the commanders. An evolution of a previously free title with more gameplay pushed in the package, it's going to be something that most people haven't played before, despite what its less-than-stellar appearance may impress upon you. Read More.
Rikimaru and Ayame are back in From Software's latest installment of the Tenchu Series, Tenchu: Shadow Assault, on Xbox Live Arcade. The Tenchu series first debuted on the PlayStation as a stealth assassination game which comes as no surprise as the game had as its subtitle: Stealth Assassins. Read More.
The first game on the Wii, Wii Sports, had a golf game that had you standing up and swinging your arms to knock the ball as far as you could. It was far from perfect. Since then, there've been a few attempts to bring good golf games to the system, and We Love Golf is Capcom's first try, and it takes an arcade-style approach in doing so. Read More.
The X series is one that will polarize a lot of gamers. On one hand, it's an incredibly intricate space simulator that'll eat up days of time. On the other hand, it's maddeningly obtuse and user-unfriendly, with a user interface that'll make you want to quit just by viewing it, and gameplay that fades into 'dull' category often, especially when you don't know what you're doing. Read More.
The original Fable was something of an awakening in the role-playing world, an accomplishment that spoke volumes about character customization. Gamers had seen the multitude of shining armor and Armageddon-bringing weapons they could collect in other titles within the same genre. Read More.
Perhaps this one is really truly my fault. Maybe, just maybe, I'm asking too much from video game developers these days. Hearing that a new Banjo-Kazooie game was being released, perhaps I put my hopes up far too high. Nintendo continues to release Mario 64 on each successive console with a new gimmick and it's always heralded as the second coming of the video game messiah. Read More.
Modern history has always been predicated on combining the unlikely. From rap and rock to chocolate and bacon, mixing opposites has always yielded interesting results and for better or worse, the same can be said about RocketBowl. Read More.
When the original Sacred came out, years ago, the term "Diablo Clone" was bandied around a lot. To be fair, back then any top-down hack-and-slash RPG was called a Diablo clone. Sacred did a lot of things differently though, adding a large world to explore at your leisure, a complete lack of a skill tree, and a large variety of classes. Read More.
Penumbra: Requiem, is said to be the final part of the trilogy that ties of the loose ends, completes storylines, and fully explains the mystery of the Tuurngait virus. It does none of these, and it does all of it poorly. Why is was even made is a mystery to me, as except for some references, it has almost nothing to do with the previous titles. Read More.