SimCity (PC)

Features

SimCity: If I Worked for EA PR

By Liana Kerzner ()

The difference between “We’re sorry” and “We’re fixing the problem” may seem subtle, but it’s really not. “We’re fixing it” means something is going to improve. “We’re sorry” is what you say to someone when their parakeet died. Read More.

SimCity: There are No Winners Here

By Shawn Snider ()

Who are the people that this fiasco ultimately hurts the most? The designers, the developers, programmers, artists, sound engineers, testers, and the countless people involved with actually bringing the game to life. The people who put their blood, sweat, and tears into the game and worked countless hours over many years to deliver a really unique and compelling game. Read More.

SimCity: If You Don't Like it, Don't Buy It

By Michael Joly ()

Is Electronic Arts Inc. wrong to implement such a DRM strategy on a game that they are releasing solely on PC? I honestly don’t think so. Re-read the previous line and you’ll see one thing, the organization is called Electronic Arts Inc. They are a company. A capitalist company based in a free country, and they exist to try and make money. Read More.

GamingExcellence