The easiest thing to judge is that the God of War: Ascension multiplayer looks, sounds, and plays beautifully. There is no perceivable lag, even on my relatively crappy internet connection, which is especially amazing seeing as betas usually data mine every second of gameplay. If the rest of the game delivers at this level, it’ll be a great product. Read More.
In North America, Anime is a polarizing thing. Depending on your age, and exposure during college, you either love it or you hate it, with few in-between opinions. Read More.
I keep bumping into Splinter Cell in the weirdest ways. It was a series I was determined to dislike in the early days, but I've found myself growing increasingly fond of the franchise as it matures. It might have something to do with querying Michael Ironside while I was dressed as Cheetara. Read More.
Resident Evil fans are a patient lot. Admittedly, the first game on the original Playstation was only the second videogame to ever give me nightmares. Since then, however, the series plodded along through some fairly horrendous diversions until it got to Resident Evil 4. Read More.
At the end of a very busy week in Toronto gaming events, I (and my liver) headed down to another fancy pants event by Ubisoft to check out some multiplayer gameplay for Ghost Recon: Future Soldier. Ubisoft had a tough sell where I was concerned: I was tired, demoed out, and I'd given up on Ghost Recon 2 because I got frustrated by the squad AI. Read More.
Long long ago, in a development period far far away, Bioware announced it was embarking on an ambitious MMO that would be the continuing adventures in the Star Wars universe, the more-than-spiritual sequel to Knights of the Old Republic 1 & 2. Read More.
Too many kids games are shovelware, and what they're shoveling isn't dirt. They're also prohibitively expensive, now that all three major console makers are turning their eye to the kiddie market. Therefore, hardcore gaming sites like GamingExcellence don't tend to give priority to previewing them. Read More.
Rage was, well, the rage, at last year's E3. This year, it was one of the few fully playable demos in the Bethesda booth. It's the first year in a while that there hasn't been something Fallout-related present, but the similarities to Rage's sister shooter are impossible to ignore. Read More.
It's first thing in the morning at day 2 of E3, and Cliff Bleszinski is hung over. There is none of his usual swagger, bombast, or shrewd industry analysis. Instead, what we're greeted with is a weary pride that his team's populist gaming masterpiece is nearing completion. Read More.
Led by Executive Producer Casey Hudson, we packed into a small room tighter than servicemen on a submarine to get a glimpse at one of the hottest draws at E3, Mass Effect 3. As the demo opens, the Reapers have invaded the Earth, and there's something skin-crawlingly sinister about the ships descending on the planet -- they look like giant robotic versions of the thing that crawled in Chekov's ear in Wrath of Khan. Read More.
That Dead Island is unlike anything most gamers will have ever encountered is undeniable. What is to be determined is if that's a good thing. It looks like Left 4 Dead in the tropics. So you are instantly, instinctually driven to play it like Left 4 Dead in the tropics. Read More.
These words came straight from the lips of James Cope, Producer of Crackdown 2. The Ruffian employee looked like he'd had more than a few rough nights completing the title, which might explain his delightfully refreshing candor. Read More.
After five years of suspense, the first look at Alan Wake says much, but leaves many questions too.
A week after showing up to a Splinter Cell press conference with Michael Ironside dressed as a giant Thundercat - in my defence, it was at a comic book convention - I received an invite to see a preview of Alan Wake. Read More.
It's no secret that I'm a diehard God of War fangirl. You know those sports fans who paint their faces in their team colors? Well I… well, you can see the picture. Read More.