You're a colorful blob of what appears to be animated paint. Your city and home, as well as the people that live there, are becoming grey and lifeless, devoid of color and emotion. You are a blob of animated paint whose sole ability is to spread color to whatever the heck you touch. Read More.
Kingdom Hearts: coded is a game that was released only in Japan, for mobile platforms. It featured episodic gameplay and a story hearkening back to the events of the first Kingdom Hearts game, though with a twist. Eventually, all the episodes of the game were packaged together and released in the west as Kingdom Hearts Re:coded. Read More.
In a game about bringing color to and eliminating conformity from the world, you'd think there'd be a be a little more variety. Shaun White Skateboarding, the latest title from the titular skater, thrusts you into a world of bleak misery, where the conformist Ministry has removed color and inspiration from the world, leaving a dismal landscape and oppressed citizenry. Read More.
Another entry in the Shaun White boarding franchise, Shaun White Skateboarding is one of the few skateboarding titles on the Wii. While it echews a pleasant art style and a cool premise, however, problems arise through gameplay and overall design. Read More.
Puzzle Quest was an addicting game that could eat up hours and hours of your time without you even realizing it. It's pseudo-sequel, Galactrix, wasn't. Developer Infinite Interactive has decided to go back to what made the game successful in the first place, and while this has definitely worked, there have been left a startling number of gameplay elements that make the sequel (simply titled Puzzle Quest 2) frustrating to play. Read More.
Puzzle Quest was an addicting game that could eat up hours and hours of your time without you even realizing it. It's pseudo-sequel, Galactrix, wasn't. Developer Infinite Interactive has decided to go back to what made the game successful in the first place, and while this has definitely worked, there have been left a startling number of gameplay elements that make the sequel (simply titled Puzzle Quest 2) frustrating to play. Read More.
Earlier this week, I had to tune my video game controller. I didn't know how to do it, so I needed to go online and find out how to tune a guitar. I'm not sure how I feel about that. I might feel better if there was a reason to do so, but I was disappointed when I started playing through this new guitar game at the time I had wasted. Read More.
Thirty years ago in the land of Weyard, a group of heroes unleashed the power of alchemy in an attempt to save the world in the original Golden Sun and it's sequel, the Lost Age. Now, things have changed, but not for the better, as the titular Golden Sun now hangs above the world, creating problems for man and beast alike. Read More.
Epic Mickey is a game that tries to be more than it is, but then doesn't do well at what it should be. Created by Warren Spector himself with a great big helping of Disney licenses, it's the adventure of our favourite corporate mascot as he finds himself in world filled with old remnants of animation, forgotten characters and a evil force that is pretty much up to wrecking all the stuff all the time. Read More.
The original Dead Rising brought a premise everyone has wondered about in the past, and brought it into fruition: thousands of zombies, a shopping mall full of things to kill them with, three days to do it in. It was good fun, allowing your creativity to reign, and though it had its own little issues, it was popular enought to warrant a sequel. Read More.
Like lemmings, but with fish, is how Aqua Panic was first described to me. That's not entirely the case the fish don't move on their own, but with the flows of physics-based water, and tools are used by the cursor, not the fish themselves but it still has that same puzzling gameplay that can have you pulling your hair out as the levels get tougher and tougher. Read More.
Ah, Guitar Hero. remember playing the first game fondly, hearing songs that I'd never heard before, getting into a lot of the lesser-known hits. Good times with friends were had. Then more of the series kept coming out, more and more, and I just got, well, bored of how it all seemed to lack that punch that the first game gave. Read More.
I wonder what it's like to be offered puzzles at every turn in life. Not just being offered a brain-teaser by friends, but actually being harangued in the street by people who want you to solve their latest problem, to sort tiles, to figure out what jacket goes on what hook, all that. Read More.
You know, I don't think I've used the phrase 'ludicrously difficult' before. At least, not in recent memory. But Etrian Odyssey III deserves the title. I've played every dungeon crawler that I could get my hands on since Wizardy threw me in a poorly-rendered orange-coloured dungeon back in the 80s. Read More.
The Disciples series has been something of a title that has lingered on the periphery of gaming. There are those that are great fans of the series, but bring it up in a conversation, even with people who profess themselves as gamers, and you'll find yourself in the company of a lot of confused looks. Read More.