Browse Features

Latest Features »

CITIES XL Q&A with Jerome Gastaldi

By Shawn Snider ()

We recently had a chance to speak with Jerome Gastaldi, CEO of Monte Cristo, about their upcoming city builder, CITIES XL. He goes into great detail in his responses, and provides a wealth of new information on the game. Read More.

The Top 50 Video Game Quotes of All Time: Part Two

By Andrew Sztein ()

Despite all the recent discussion about whether games are art, we still play video games for one main reason: to be entertained. It is in this spirit of mirth and entertainment that we have compiled a list of the top 50 video game quotes of all time. What you'll find below is a comprehensive list of the funniest, most memorable, poorest translated, or simply best written pieces of dialogue from your favourite pastime over the last 25 years. Read More.

Not WoWed?

By Liana Kerzner ()

Sometimes life gives you a synchronicity that makes you a teeny tiny bit wiser. One such synchronicity happened to me recently regarding the geekosphere.

I was halfway through a wonderful book called "The American Nerd: The Story of My People" by Benjamin Nugent. Read More.

360 Degrees of Frustration

By Andrew Sztein ()

You'll have to forgive me; I would rather be playing Gears of War 2 on my Xbox 360 instead of writing this.

Unfortunately, Microsoft's customer support has made that an impossibility. Read More.

The Top 50 Video Game Quotes of All Time: Part One

By Andrew Sztein ()

Despite all the recent discussion about whether games are art, we still play video games for one main reason: to be entertained. It is in this spirit of mirth and entertainment that we have compiled a list of the top 50 video game quotes of all time. What you'll find below is a comprehensive list of the funniest, most memorable, poorest translated, or simply best written pieces of dialogue from your favourite pastime over the last 25 years. Read More.

Video Game Addiction, or Gamerexia?

By Liana Kerzner ()

As I'm writing this, Brandon Crisp is still missing.

It's a terrible and heart wrenching thing, a missing teen, and this particular runaway has the sensational "video game addict" angle. I'm sure perceived culpability is a big reason why Microsoft is offering up half of a hefty $50,000 reward for information leading to Brandon's whereabouts. Read More.

Saints Row 2 Q&A with Volition's James Tsai

By Shawn Snider ()

With the release of Saint's Row 2 just around the corner, we recently had an opportunity to speak with James Tsai with Volition, the lead designer of Saint's Row 2. His responses are very candid, and discusses the development of the game, features that didn't make it into the final cut, and the challenges and benefits to having a multi-team studio. Read More.

GamingExcellence's Best of E3 2008

By Feature Staff ()

Traditionally E3 has been the the be-all and end-all of gaming shows, a place that drew huge crowds, lots of flashy booths, and a ton of great games. Last year, the ESA toned down the show, going to an invite-only model and moved it to Santa Monica. For 2008, the invite-only model remained, although the show was moved back to downtown Los Angeles. Read More.

The Top Ten Reasons Gaming Was Better in the Early '90s.

By Andrew Sztein ()

I've been gaming for nearly 20 years. I can still remember the first time I picked up a controller and played the Nintendo Entertainment System. I was six years old, in a basement while my mother had tea with a friend in the kitchen upstairs. I was told to go downstairs and play the Nintendo while they talked about floral wallpaper or how many spoonfuls to sugar would go into their earl-grey tea, or whatever the hell they might have been talking about. Read More.

The Top Ten Power-Ups

By Andrew Sztein ()

Imagine if you will, if Super Mario was always relegated to his tiny stature. You had to traverse mushroom kingdom without being able to grow in size, without being able to throw fireballs. Doesn't sound like much fun does it? Read More.

The Top Ten Consoles of All Time

By Andrew Sztein ()

So you're a fanboy and you want a definitive list in order to justify your favourite... whatever in the world of gaming. In our new weekly feature, we'll count down various top ten lists referring to the world of gaming. Everything from titles, characters, power ups, game controllers, and lots more that you wouldn't expect will be counted down, analyzed, and torn apart. Read More.

From Innovation to Art?

By Andrew Sztein ()

Fun? Yes, but is it art? This question has been asked countless times since the advent of the term "art", but the stage has arrived to point the question towards video games. Read More.

Exclusive: Assassin's Creed Q&A - The Scimitar Engine

By Feature Staff ()

We recently had an opportunity to touch base with Claude Langlais, a technical director at Ubisoft and a key figure in the development of the Scimitar Engine. He provided insight into the engine, the first implementation (Assassin's Creed), and some of the issues developers face when bringing a new engine to market. Read More.

Godzilla Unleashed Q&A

By Rick Poulin ()

We recently had an opportunity touch base with Shelby Wills, a producer at Pipeworks. She was able to answer a few of our questions about the upcoming release, Godzilla Unleashed. Read More.

GamingExcellence